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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. Game time card - Wikipedia

    en.wikipedia.org/wiki/Game_time_card

    The term now often simply refers to any one-use code for an online game. Some other uses include upgraded subscription cards, new account codes, and codes that can be redeemed for in-game currency. Some video game companies allow players to spend the purchased game time on any title in their collection, or divide it among multiple games.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time, or simply ping, is the main meassure of connection lag. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms).

  5. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    FiveM, an alternative multiplayer and role-playing modification for Grand Theft Auto Online, amassed a concurrent player count of 250,000 on Steam in April 2021, surpassing that of the base game. [ 9 ] [ 10 ] Earlier in February, Grand Theft Auto V became the most-watched category on Twitch due to an update for NoPixel, one of FiveM 's largest ...

  6. Timecode - Wikipedia

    en.wikipedia.org/wiki/Timecode

    A timecode (alternatively, time code) is a sequence of numeric codes generated at regular intervals by a timing synchronization system. Timecode is used in video production , show control and other applications which require temporal coordination or logging of recording or actions.

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  8. Vertical interval timecode - Wikipedia

    en.wikipedia.org/wiki/Vertical_interval_timecode

    This converts 30 frame/second time code to the 29.97 frame/second NTSC standard. Bit 15, the color framing bit, is set to 1 if the time code is synchronized to a (color) video signal. The frame number modulo 2 (for NTSC and SECAM ) or modulo 4 (for PAL ) should be preserved across cuts in order to avoid phase jumps in the chrominance subcarrier .

  9. SMPTE timecode - Wikipedia

    en.wikipedia.org/wiki/SMPTE_timecode

    Visible time code, a.k.a. burnt-in timecode and BITC (pronounced "bit-see") - the numbers are burnt into the video image so that humans can easily read the time code. Videotapes that are duplicated with these time code numbers burnt-in to the video are known as window dubs. Film labels, such as Keykode.