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  2. Anatomography - Wikipedia

    en.wikipedia.org/wiki/Anatomography

    BodyParts3D polygon data are extracted from full-body MRI images. The MRI image set that BodyParts3D is based on is called "TARO". Taro is a common given name for males in Japanese, as John is in English. TARO is a 2mm * 2mm * 2mm voxel dataset of the human male created by the National Institute of Information and Communications Technology. [4]

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.

  4. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.

  5. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  6. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    Computational human phantoms are models of the human body used in computerized analysis. Since the 1960s, the radiological science community has developed and applied these models for ionizing radiation dosimetry studies. These models have become increasingly accurate with respect to the internal structure of the human body.

  7. Human anatomy - Wikipedia

    en.wikipedia.org/wiki/Human_anatomy

    Gross anatomy has become a key part of visual arts. Basic concepts of how muscles and bones function and deform with movement is key to drawing, painting or animating a human figure. Many books such as Human Anatomy for Artists: The Elements of Form, are written as a guide to drawing the human body anatomically correctly. [4]

  8. Virtual Physiological Human - Wikipedia

    en.wikipedia.org/wiki/Virtual_Physiological_Human

    The initial concepts that led to the Virtual Physiological Human initiative came from the IUPS Physiome Project.The project was started in 1997 and represented the first worldwide effort to define the physiome through the development of databases and models which facilitated the understanding of the integrative function of cells, organs, and organisms. [7]

  9. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that detects the 3D position of the human interaction, among other things. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device.

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