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Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [1] [2] His first appearance is in Half-Life (1998). Gordon is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
Gordon Freeman, PhD, is the silent protagonist of the Half-Life series and the playable character in Half-Life and all games in the Half-Life 2 series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of Half-Life, he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and ...
In Half-Life, the player takes on the role of Gordon Freeman, ... [27] and as part of Valve and Electronic Arts' Half Life 1: Anthology on September 26, ...
Gordon Freeman; V. Alyx Vance This page was last edited on 1 August 2023, at 05:47 (UTC). Text is available under ... Category: Half-Life (series) characters.
In Half-Life, the player takes on the role of Gordon Freeman, ... [29] and as part of Valve and Electronic Arts' Half Life 1: Anthology on September 26, ...
After the game, Freeman, 35, sprinted over to find wife Chelsea Freeman waiting on the edge of the baseball diamond. They immediately embraced in a massive bear hug and kissed in front of the cameras.
It also features in the wider Half-Life universe, including the Portal series. Located in the New Mexico desert in a decommissioned Cold War missile site, it is the former employer of Half-Life's theoretical physicist protagonist, Gordon Freeman, and a competitor of Aperture Science.
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