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This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
Episode is an interactive fiction software and video game developed by Pocket Gems for mobile devices. [1] [2] [3] [4] [5] It is a virtual storytelling network and ...
The Dreamhold is an interactive fiction game by Andrew Plotkin, released in 2004.Its primary purpose is to be a tutorial to interactive fiction; because of that, the "core" of the game is relatively easy to finish.
Oxenfree is a graphic adventure game developed and published by Night School Studio.It was released for OS X, Windows, and Xbox One in January 2016. PlayStation 4 and Linux versions were released later in 2016, followed by iOS, Android, and Nintendo Switch versions in 2017.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.