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The area (A) of a regular heptagon of side length a is given by: = . This can be seen by subdividing the unit-sided heptagon into seven triangular "pie slices" with vertices at the center and at the heptagon's vertices, and then halving each triangle using the apothem as the common side.
In general usage, a cuesta is a hill or ridge with a gentle slope (backslope) on one side, and a steep slope (frontslope) on the other. The word is from Spanish: "flank or slope of a hill; hill, mount, sloping ground". In geology and geomorphology, cuesta refers specifically to an asymmetric ridge with a long and gentle backslope called a dip ...
Butte – Isolated hill with steep, often vertical sides and a small, relatively flat top; Canyon – Deep chasm between cliffs; Cliff – Tall, near vertical rock face; Col – Lowest point on a mountain ridge between two peaks; Cuesta – Hill or ridge with a gentle slope on one side and a steep slope on the other
There are 34 topologically distinct convex heptahedra, excluding mirror images. [2] ( Two polyhedra are "topologically distinct" if they have intrinsically different arrangements of faces and vertices, such that it is impossible to distort one into the other simply by changing the lengths of edges or the angles between edges or faces.)
For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak. Vertex figure : not itself an element of a polytope, but a diagram showing how the elements meet.
Drumlin – an elongated whale-shaped hill formed by glacial action. Butte – an isolated hill with steep sides and a small flat top, formed by weathering. Kuppe – a rounded hill or low mountain, typical of Central Europe. Tor – a rock formation found on a hilltop; also used to refer to the hill, especially in South West England and the ...
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Shaded relief, or hill-shading, shows the shape of the terrain in a realistic fashion by showing how the three-dimensional surface would be illuminated from a point light source. The shadows normally follow the convention of top-left lighting in which the light source is placed near the upper-left corner of the map.