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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
Creation, Earth, Good, Law, Protection, and Knowledge Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon . In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [ 1 ]
Thoth, originally a moon deity, later became the god of knowledge and wisdom and the scribe of the gods; Sia, the deification of wisdom; Isis, goddess of wisdom, magic and kingship. She was said to be "more clever than a million gods". Seshat, goddess of wisdom, knowledge, and writing. Scribe of the gods.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
It resembles and has a similar domain as the Greek god Dionysus. The Green God The Horror Under Warrendown: A sentient plant-like entity dwelling within a series of caverns, where it is always served by mutant rabbit-like worshipers. Groth-Golka The Demon Bird-God, The Bird-God of Balsagoð
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The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife.