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Thoth, originally a moon deity, later became the god of knowledge and wisdom and the scribe of the gods; Sia, the deification of wisdom; Isis, goddess of wisdom, magic and kingship. She was said to be "more clever than a million gods". Seshat, goddess of wisdom, knowledge, and writing. Scribe of the gods.
In the Dungeons & Dragons fantasy roleplaying game, Tharizdun (/ θ ə ˈ r ɪ z d ən /) [3] is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the World of Greyhawk campaign setting but has since also appeared in other settings.
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
Creation, Earth, Good, Law, Protection, and Knowledge Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon . In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [ 1 ]
The Moon God: Lunar entity that dwells in the Dimension of Enno-Lunn. Arwassa The Silent Shouter on the Hill: A humanoid-torso with tentacles instead of limbs, and a short neck ending in a toothless, featureless mouth. Atlach-Nacha The Spider God, Spinner in Darkness: A giant spider with a human-like face. Ayi'ig The Serpent Goddess, Aeg, Aega
See also Category:Knowledge goddesses. Subcategories. This category has the following 5 subcategories, out of 5 total. A. ... Pages in category "Knowledge gods"
Ancient Egyptian deities covered many aspects, such as the gods of the underworld, sun, sky, earth, and more. If mythologies and ancient myths are your jam, now is the time to dive into the world ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.