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A generalization of 4-connected line drawing methods to three dimensions is used when dealing with voxel grids, for example in optimized ray tracing, where it can determine the voxels that a given ray crosses. Line drawing algorithms distribute diagonal steps approximately evenly.
Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
Pages in category "Articles with example Python (programming language) code" The following 200 pages are in this category, out of approximately 201 total. This list may not reflect recent changes. (previous page)
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Despite claiming high performance, no tool can claim to do that for arbitrary Python code; i.e. it's known not possible to compile to a faster language or machine code. Unless semantics of Python are changed, but in many cases speedup is possible with few or no changes in the Python code. The faster Julia source code can then be used from ...
To draw only a certain arc from an angle to an angle , the algorithm needs first to calculate the and coordinates of these end points, where it is necessary to resort to trigonometric or square root computations (see Methods of computing square roots). Then the Bresenham algorithm is run over the complete octant or circle and sets the pixels ...
It can be used for line or line-segment clipping against a rectangular window, as well as against a convex polygon. The algorithm is based on classifying a vertex of the clipping window against a half-space given by a line p: ax + by + c = 0. The result of the classification determines the edges intersected by the line p. The algorithm is ...