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  2. It's Safer Internet Day: Here's what the director of ... - AOL

    www.aol.com/lifestyle/safer-internet-day-heres...

    "Roblox is also a place where people express themselves creatively through their digital identity or by building their own virtual experiences and items with our free tools," she continues.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  4. 200 Funny Questions to Ask Friends, Crushes, or ... - AOL

    www.aol.com/lifestyle/200-funny-questions-ask...

    Some of these questions are going to be better for close friends than they are crushes or coworkers, so make sure you run a vibe check before you, say, try one of the slightly more risqué options ...

  5. 90 funny questions to liven up any conversation

    www.aol.com/news/90-funny-questions-liven...

    These funny questions to ask your friends, family, partner, and kids will make everyone laugh and bring a sense of humor any conversation.

  6. Evasion (ethics) - Wikipedia

    en.wikipedia.org/wiki/Evasion_(ethics)

    In ethics, evasion is an act that deceives by stating a true statement that is irrelevant or leads to a false conclusion.For instance, a man knows that another man is in a room in the building because he heard him, but in answer to a question, says "I have not seen him", thereby avoiding both lying and making a revelation.

  7. Heinz dilemma - Wikipedia

    en.wikipedia.org/wiki/Heinz_dilemma

    The Heinz dilemma is a frequently used example in many ethics and morality classes. One well-known version of the dilemma, used in Lawrence Kohlberg's stages of moral development, is stated as follows: [1] A woman was on her deathbed.

  8. Hacker ethic - Wikipedia

    en.wikipedia.org/wiki/Hacker_ethic

    The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.

  9. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win ", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. [ 3 ]