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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    This constant checking and clipping ensures that different applications can cooperate with one another in sharing a display, but also consumes a significant proportion of computing power. A computer draws on its display by writing a bitmapped representation of the graphics into a special portion of its memory known as video memory. Without any ...

  3. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    Nvidia's GeForce 256 was released in late 1999 and introduced hardware support for T&L to the consumer PC graphics card market. It had faster vertex processing not only due to the T&L hardware, but also because of a cache that avoided having to process the same vertex twice in certain situations.

  4. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model.

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    A current version can be downloaded from the Internet, and some Linux distributions contain it in their repositories. The 4 October 2013 beta Nvidia GeForce driver 331.13 supports the EGL interface, enabling support for Wayland in conjunction with this driver. [33] [34] Nvidia's free and open-source driver is named nv. [35]

  6. Guard-band clipping - Wikipedia

    en.wikipedia.org/wiki/Guard-band_clipping

    Guard band clipping is a technique used by digital rendering hardware and software designed to minimize the amount of clipping performed. Instead of clipping polygons that extend out of the viewport, polygons are only clipped if they extend past a guard band. [1] Clipping is still needed to prevent integer overflow in the rasterizer.

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).

  9. Windows accelerator - Wikipedia

    en.wikipedia.org/wiki/Windows_accelerator

    A Windows accelerator was a type of graphics processing unit for personal computers with additional acceleration features like 2D line-drawing, blitter, clipping, font caching, hardware cursor support, color expansion, linear addressing, and pattern, polygon and area fills. [1]