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  2. ATSC 3.0 - Wikipedia

    en.wikipedia.org/wiki/ATSC_3.0

    ATSC 3.0 is a major version of the ATSC standards for terrestrial television broadcasting created by the Advanced Television Systems Committee (ATSC). [1] [2] [3]The standards are designed to offer support for newer technologies, including HEVC for video channels of up to 2160p 4K resolution at 120 frames per second, wide color gamut, high dynamic range, Dolby AC-4 and MPEG-H 3D Audio ...

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [21] 60 fps typically. Up to 480 fps. [22] Flicker: Perceptible on lower refresh rates (60 fps and below) [23] Depends; in 2013 most LCDs used PWM to dim the backlight [24] However, since then many flicker free LCD computer monitors were introduced. [25]

  4. Ultra-high-definition television - Wikipedia

    en.wikipedia.org/wiki/Ultra-high-definition...

    On June 26, 2013, Sharp announced the LC-70UD1U, which is a 70 in (180 cm) 4K Ultra HD TV. [134] [135] The LC-70UD1U is the world's first TV with THX 4K certification. [134] [135] On July 2, 2013, Jimmy Kimmel Live! recorded in 4K Ultra HD a performance by musical guest Karmin, and the video clip was used as demonstration material at Sony ...

  5. High-definition video - Wikipedia

    en.wikipedia.org/wiki/High-definition_video

    The Xbox One X and PlayStation 4 Pro can display some games in 4K. [42] The PlayStation 5 and Xbox Series X can display games in 4K and 8K. [43] Generally, PC games are only limited by the display's resolution and GPU driver support. Some PC hardware supports DisplayPort 2.1 for native 8k resolution at high refresh rates. [44]

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Also, the highest resolution supported by dual-link DVI at a standard colour depth and non-interlaced refresh rate (i.e. at least 24 bpp and 60 Hz). Used on MacBook Pro with Retina display (13.3"). Requires 12 MB of memory/bandwidth for a single frame. 2560×1600 (4,096k) 2560 1600 4,096,000 16:10 24 bpp UW4K Ultra-Wide 4K

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    It can be controlled by various factors, such as the type of display device, the signal format, the aspect ratio, and the refresh rate. [3] Some graphics display resolutions are frequently referenced with a single number (e.g. in "1080p" or "4K"), which represents the number of horizontal or vertical pixels.

  8. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The rate of 120 was chosen as the least common multiple of 24 fps (cinema) and 30 fps (NTSC TV), and allows for less distortion when movies are viewed due to the elimination of telecine (3:2 pulldown). For PAL at 25 fps, 100 or 200 Hz is used as a fractional compromise of the least common multiple of 600 (24 × 25).

  9. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    The PS VR2 has dual OLED panels with a "4K" display resolution and 90 Hz/120 Hz refresh rate. [24] [32] Each display has a resolution of 2,000 x 2,040 pixels and also supports HDR. [24] Similar to the original PS VR, the new PS VR2 also features a Social Screen, which allows others to see what the player is experiencing in a 2D format on a TV ...