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  2. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  3. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  4. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    Rule of product. The elements of the set {A, B} can combine with the elements of the set {1, 2, 3} in six different ways. In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4

  6. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  7. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, ⁠ n − 1 / 3 ⁠ ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–24 loop (the inverse of the 42–1 loop of the unaltered function f defined in the Statement of the problem section of ...

  8. Matrix multiplication - Wikipedia

    en.wikipedia.org/wiki/Matrix_multiplication

    Matrix multiplication is thus a basic tool of linear algebra, and as such has numerous applications in many areas of mathematics, as well as in applied mathematics, statistics, physics, economics, and engineering. [3] [4] Computing matrix products is a central operation in all computational applications of linear algebra.

  9. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...