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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  3. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    In elementary algebra, FOIL is a mnemonic for the standard method of multiplying two binomials [ 1] —hence the method may be referred to as the FOIL method. The word FOIL is an acronym for the four terms of the product: The general form is. Note that a is both a "first" term and an "outer" term; b is both a "last" and "inner" term, and so forth.

  4. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, ⁠ n − 1 / 3 ⁠ ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–24 loop (the inverse of the 42–1 loop of the unaltered function f defined in the Statement of the problem section of ...

  5. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This example uses peasant multiplication to multiply 11 by 3 to arrive at a result of 33. Decimal: Binary: 11 3 1011 11 5 6 101 110 2 12 10 1100 1 24 1 11000 —— —————— 33 100001 Describing the steps explicitly: 11 and 3 are written at the top

  8. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    Rule of product. The elements of the set {A, B} can combine with the elements of the set {1, 2, 3} in six different ways. In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing ...

  9. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic