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Napier's bones. Napier's bones is a manually-operated calculating device created by John Napier of Merchiston, Scotland for the calculation of products and quotients of numbers. The method was based on lattice multiplication, and also called rabdology, a word invented by Napier. Napier published his version in 1617. [1]
Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).
The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic
Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 1 / 2 × 2 1 / 2 = 11 1 / 4
For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, n − 1 / 3 ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–2–4 loop (the inverse of the 4–2–1 loop of the unaltered function f defined in the Statement of the problem section of ...
[2] [3] Thus, in the expression 1 + 2 × 3, the multiplication is performed before addition, and the expression has the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9. When exponents were introduced in the 16th and 17th centuries, they were given precedence over both addition and multiplication and placed as a superscript to the right of ...
Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).
For example, to multiply 5.8 by 2.13, the process is the same as to multiply 58 by 213 as described in the preceding section. To find the position of the decimal point in the final answer, one can draw a vertical line from the decimal point in 5.8, and a horizontal line from the decimal point in 2.13. (See picture for Step 4.)
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