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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...

  4. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing , Bresenham's line algorithm is still important because of its speed and simplicity.

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  6. File:Concentric circles drawn with Bresenham's circle ...

    en.wikipedia.org/wiki/File:Concentric_circles...

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  7. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the ...

  8. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.

  9. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought which follow, or approximate real life motion dynamics.