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There is no standard implementation of associative arrays in C, but a 3rd-party library, C Hash Table, with BSD license, is available. [1] Another 3rd-party library, uthash, also creates associative arrays from C structures. A structure represents a value, and one of the structure fields serves as the key. [2]
In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, at amortized constant average cost per operation. [3] [4] [5] Hashing is an example of a space-time tradeoff.
The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.
The output is a hash code used to index a hash table holding the data or records, or pointers to them. A hash function may be considered to perform three functions: Convert variable-length keys into fixed-length (usually machine-word -length or less) values, by folding them by words or other units using a parity-preserving operator like ADD or XOR,
Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
A concurrent hash table or concurrent hash map is an implementation of hash tables allowing concurrent access by multiple threads using a hash function. [1] [2] Concurrent hash tables represent a key concurrent data structure for use in concurrent computing which allow multiple threads to more efficiently cooperate for a computation among ...
FarmHash [5] 32, 64 or 128 bits MetroHash [6] 64 or 128 bits numeric hash (nhash) [7] variable division/modulo xxHash [8] 32, 64 or 128 bits product/rotation t1ha (Fast Positive Hash) [9] 64 or 128 bits product/rotation/XOR/add GxHash [10] 32, 64 or 128 bits AES block cipher pHash [11] fixed or variable see Perceptual hashing: dhash [12] 128 bits
[4] [5] In such applications, the software chooses a new hash function for every message, based on a unique nonce for that message. Several hash table implementations are based on universal hashing. In such applications, typically the software chooses a new hash function only after it notices that "too many" keys have collided; until then, the ...