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  2. Self-avoiding walk - Wikipedia

    en.wikipedia.org/wiki/Self-avoiding_walk

    The pivot algorithm works by taking a self-avoiding walk and randomly choosing a point on this walk, and then applying symmetrical transformations (rotations and reflections) on the walk after the n th step to create a new walk. Calculating the number of self-avoiding walks in any given lattice is a common computational problem. There is ...

  3. SnapPea - Wikipedia

    en.wikipedia.org/wiki/SnapPea

    The recognition algorithm allow SnapPea to tell two hyperbolic knots or links apart. Weeks, et al., were also able to compile different censuses of hyperbolic 3-manifolds by using the algorithm to cull lists of duplicates. Additionally, from the canonical decomposition, SnapPea is able to: Compute the Ford domain; Compute the symmetry group

  4. Gestalt pattern matching - Wikipedia

    en.wikipedia.org/wiki/Gestalt_Pattern_Matching

    Gestalt pattern matching, [1] also Ratcliff/Obershelp pattern recognition, [2] is a string-matching algorithm for determining the similarity of two strings. It was developed in 1983 by John W. Ratcliff and John A. Obershelp and published in the Dr. Dobb's Journal in July 1988.

  5. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    LBPLibrary is a collection of eleven Local Binary Patterns (LBP) algorithms developed for background subtraction problem. The algorithms were implemented in C++ based on OpenCV. A CMake file is provided and the library is compatible with Windows, Linux and Mac OS X. The library was tested successfully with OpenCV 2.4.10.

  6. Point-set registration - Wikipedia

    en.wikipedia.org/wiki/Point-set_registration

    Point set registration is the process of aligning two point sets. Here, the blue fish is being registered to the red fish. In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (e.g., scaling, rotation and translation) that aligns two point clouds.

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    The algorithm generates a random permutations uniformly so long as the hardware operates in a fair manner. In 2015, Bacher et al. produced MERGESHUFFLE, an algorithm that divides the array into blocks of roughly equal size, uses Fisher—Yates to shuffle each block, and then uses a random merge recursively to give the shuffled array. [12]

  8. Is Alabama whining too much about missing the playoff? Yes ...

    www.aol.com/sports/alabama-whining-too-much...

    Disappointed with the outcome and felt we were one of the 12 best teams in the country. We had an extremely challenging schedule and recognize there were two games in particular that we did not ...

  9. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Quickselect and its variants are the selection algorithms most often used in efficient real-world implementations. Quickselect uses the same overall approach as quicksort, choosing one element as a pivot and partitioning the data in two based on the pivot, accordingly as less than or greater than the pivot.