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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
Hilary Williams of Allgame thought the game was "entertaining", and praised it for cultivating various cognitive skills within the player. [4] [null Rocky Mountain News] wrote the "engaging game" was an easier version of Gizmos & Gadgets!. [5] The Booklist thought the activities within the game are "challenging and skill enriching". [6]
The Super Solvers series are computer games released by The Learning Company that have educational and entertainment qualities. Midnight Rescue! is the first program of the series to be released. Other programs in this series include OutNumbered!, Spellbound!, and Gizmos and Gadgets! among others. [5]
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From gadgets that help secure your home to drones that even police your property from the outside, there's no shortage of cool, new technology on display at CES 2025.
The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.
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The game was mentioned in the book Gadgets, Games and Gizmos for Learning by Karl M. Kapp as an example of electronic learning that can allow up-and-coming students to develop problem-solving skills. [6]