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In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing).
In computer architecture, a delay slot is an instruction slot being executed without the effects of a preceding instruction. [1] The most common form is a single arbitrary instruction located immediately after a branch instruction on a RISC or DSP architecture; this instruction will execute even if the preceding branch is taken.
Long-latency connections also benefit; in the case of satellites orbiting distant planets, retransmission due to errors would create a delay of several hours. FEC is also widely used in modems and in cellular networks. FEC processing in a receiver may be applied to a digital bit stream or in the demodulation of a digitally modulated carrier.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
In C++11, this technique is known as generalized constant expressions (constexpr). [2] C++14 relaxes the constraints on constexpr – allowing local declarations and use of conditionals and loops (the general restriction that all data required for the execution be available at compile-time remains).
On 5 January 1975, the 12-bit field that had been used for dates in the TOPS-10 operating system for DEC PDP-10 computers overflowed, in a bug known as "DATE75". The field value was calculated by taking the number of years since 1964, multiplying by 12, adding the number of months since January, multiplying by 31, and adding the number of days since the start of the month; putting 2 12 − 1 ...
In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.
1 0x90 [2] 0x90 is the one-byte encoding for XCHG AX,AX in 16-bit code and XCHG EAX,EAX in 32-bit code. In long mode, XCHG RAX,RAX requires two bytes, as it would begin with an REX.W prefix, making the encoding 0x48 0x90. However, 0x90 is interpreted as a NOP in long mode regardless of whether it is preceded by 0x48. [2] multi-byte NOP