Search results
Results from the WOW.Com Content Network
It also supports the execution of managed code on the Xbox 360. The XNA Game Studio Express RTM was made available on December 11, 2006, as a free download for Windows XP. Unlike the DirectX runtime, Managed DirectX, XNA Framework or the Xbox 360 APIs (XInput, XACT etc.) have not shipped as part of Windows. Developers are expected to ...
This page was last edited on 20 February 2006, at 10:25 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
DirectX 7: Unsupported 3DMark2001: The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex shaders and pixel shaders, and point sprites. [7] March 13, 2001 Windows 98 Windows 98 SE Windows ME Windows 2000 Windows XP: DirectX 8.0: Discontinued after the release of 3DMark2001 SE 3DMark2001 SE
In DirectX 7.0 (1999- ), DirectInput added a long-promised feature of seeing individual mice much like individual joysticks, but the feature didn't work with the later released Windows XP, even though as of 2010 it works with Windows 98/Me and DirectX 9. DirectX 8.0 (2000), the last version with major changes, included action mapping and ...
In DirectX 7 this was typically done using the DirectDraw API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add textures to the list to be drawn and finally call the End() method to draw the images ...
DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API.DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications.