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A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Sizzle Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994. [16]
Final Fantasy III [a] is a 2006 role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a remake of the 1990 Famicom game Final Fantasy III, and marks the first time the game was released outside of Japan since its original launch. A port was released for iOS on March 24, 2011.
Final Fantasy III, a 1990 console role-playing game for the Family Computer; Final Fantasy VI, retitled Final Fantasy III in North America, a 1994 console role-playing game for the Super NES; Final Fight 3, a 1995 side-scrolling action game for the Super NES; The Fast and the Furious: Tokyo Drift, a 2006 film.
Includes Final Fantasy through Final Fantasy IX on PlayStation (except Final Fantasy III on PlayStation Portable), Final Fantasy X through Final Fantasy XII on PlayStation 2, and Final Fantasy XIII on PlayStation 3. [180] Includes a code redeemable for in-game Moogle Earrings in Final Fantasy XIV. [180]
Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat. [4] This system was first established in Final Fantasy IV , but in that game, there was no way to visibly anticipate which character's turn would come up next. [ 5 ]
Final Fantasy II [a] is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android and Windows.
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Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]