enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Halting problem - Wikipedia

    en.wikipedia.org/wiki/Halting_problem

    The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine.

  3. One in ten rule - Wikipedia

    en.wikipedia.org/wiki/One_in_ten_rule

    In statistics, the one in ten rule is a rule of thumb for how many predictor parameters can be estimated from data when doing regression analysis (in particular proportional hazards models in survival analysis and logistic regression) while keeping the risk of overfitting and finding spurious correlations low.

  4. Problem of points - Wikipedia

    en.wikipedia.org/wiki/Problem_of_points

    The problem of points, also called the problem of division of the stakes, is a classical problem in probability theory. One of the famous problems that motivated the beginnings of modern probability theory in the 17th century, it led Blaise Pascal to the first explicit reasoning about what today is known as an expected value .

  5. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    In this terminology, the no-three-in-line problem seeks the largest subset of a grid that is in general position, but researchers have also considered the problem of finding the largest general position subset of other non-grid sets of points. It is NP-hard to find this subset, for certain input sets, and hard to approximate its size to within ...

  6. Bland's rule - Wikipedia

    en.wikipedia.org/wiki/Bland's_rule

    One uses Bland's rule during an iteration of the simplex method to decide first what column (known as the entering variable) and then row (known as the leaving variable) in the tableau to pivot on. Assuming that the problem is to minimize the objective function, the algorithm is loosely defined as follows:

  7. Monte Carlo integration - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_integration

    An illustration of Monte Carlo integration. In this example, the domain D is the inner circle and the domain E is the square. Because the square's area (4) can be easily calculated, the area of the circle (π*1.0 2) can be estimated by the ratio (0.8) of the points inside the circle (40) to the total number of points (50), yielding an approximation for the circle's area of 4*0.8 = 3.2 ≈ π.

  8. NP-completeness - Wikipedia

    en.wikipedia.org/wiki/NP-completeness

    Although a solution to an NP-complete problem can be verified "quickly", there is no known way to find a solution quickly. That is, the time required to solve the problem using any currently known algorithm increases rapidly as the size of the problem grows.

  9. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    A BFS can have less than m non-zero variables; in that case, it can have many different bases, all of which contain the indices of its non-zero variables. 3. A feasible solution x {\displaystyle \mathbf {x} } is basic if-and-only-if the columns of the matrix A K {\displaystyle A_{K}} are linearly independent, where K is the set of indices of ...