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Many cameras, including mobile phone cameras, also employ lossless digital zoom for video recording by using the spare resolution of the image sensor for cropping by taking advantage of used video frame resolutions often being significantly below the available resolution of the image sensors. [4]
It includes a 13.1-megapixel rear camera with an Exmor RS IMX135 [19] image sensor, flash, image stabilization, HDR, face detection (with red-eye reduction), Sweep Panorama, scene recognition and 16x digital zoom, and a 2.2-megapixel front camera with a Sony Exmor R sensor. Both cameras record video at 1080p.
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
The camera uses a 1/2-inch colour Newvicon tube with a consumer-grade lens barrel giving a 6 times zoom with macro, normal focussing down to 4 feet (1.2 metres), and a minimum illumination of 10 lux. The microphone and folding viewfinder are physically built-in with no external cables, though headphones and an external microphone can used.
M2TS supports Digital 3D as multiple files in a specific file structure for encoding stereoscopic video: MVC stereoscopic data is in .ssif files in the /BDMV/STREAM/SSIF/ directory and require a respective base .m2ts file. Digital 3D in QTFF and ASF is possible, but not standard. MP4 only supports Digital 3D at the video format level. [44]
QVGA resolution is also used in digital video recording equipment as a low-resolution mode requiring less data storage capacity than higher resolutions, typically in still digital cameras with video recording capability, and some mobile phones. Each frame is an image of 320 × 240 pixels.
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