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"Portal" is a magic trick performed by the illusionist David Copperfield, in which he takes a member of the audience and transports both of them to a pre-selected location (Hawaii, the Hoover Dam, Australia, etc.), before reappearing on stage. This effect was featured in David Copperfield's shows from 2000 to the summer of 2007, and then again ...
Fast travel is usually performed from an in-game menu upon accessing either a map of the overworld or an object such as a vehicle or save point.The player is immediately transported from one location to another, sometimes with an appropriate amount of in-game time passing in between, as though they had traveled straight to their destination.
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or levels.A specific area that allows such travel is referred to as a warp zone.
How it works in a magic trick: “You sort of layer these things on top of each other,” Roy says. “And I think that's something that people don't often realize about magic: It's not like there ...
A common trick of close-up magic is the apparent teleportation of a small object, such as a marked playing card, which can involve sleight-of-hand, misdirection, and pickpocketing. Magic shows were popular entertainments at fairs in the 18th century and moved into permanent theatres in the mid-19th century. [14]
An early example of scientific teleportation (as opposed to magical or spiritual teleportation) is found in the 1897 novel To Venus in Five Seconds by Fred T. Jane. Jane's protagonist is transported from a strange-machinery-containing gazebo on Earth to planet Venus. A common fictional device for teleportation is a "wormhole".
This article contains a list of magic tricks. In magic literature, tricks are often called effects. Based on published literature and marketed effects, there are millions of effects; a short performance routine by a single magician may contain dozens of such effects. Some students of magic strive to refer to effects using a proper name, and ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...