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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    C++ does not have the keyword super that a subclass can use in Java to invoke the superclass version of a method that it wants to override. Instead, the name of the parent or base class is used followed by the scope resolution operator. For example, the following code presents two classes, the base class Rectangle, and the derived class Box.

  3. Covariant return type - Wikipedia

    en.wikipedia.org/wiki/Covariant_return_type

    A notable language in which this is a fairly common paradigm is C++. C# supports return type covariance as of version 9.0. [1] Covariant return types have been (partially) allowed in the Java language since the release of JDK5.0, [2] so the following example wouldn't compile on a previous release:

  4. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  5. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  6. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    For example, to have a derived class with an overloaded function taking a double or an int, using the function taking an int from the base class, in C++, one would write: class B { public : void F ( int i ); }; class D : public B { public : using B :: F ; void F ( double d ); };

  7. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    For example, the compiler is required to put appropriate range checks in the code. Guarding each array access with a range check is not efficient, so most JIT compilers will try to eliminate them statically or by moving them out of inner loops (although most native compilers for C++ will do the same when range-checks are optionally used).

  8. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    There are three definitions for late binding in Java. Early documents on Java discussed how classes were not linked together at compile time. While types are statically checked at compile time, different implementations for classes could be swapped out just prior to runtime simply by overwriting the class file.

  9. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    For example, a one-instruction set computer (OISC) machine that uses only the subtract-and-branch-if-negative "instruction" cannot do an indirect copy (something like the equivalent of "*a = **b" in the C language) without using self-modifying code. Booting. Early microcomputers often used self-modifying code in their bootloaders.