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Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
Genyo E-learning is a learning management system (LMS) developed by Diwa Learning Systems Inc. and launched in 2004. It offers digital educational resources for grades 1-10 across five core subjects, facilitating both blended and fully online learning.
Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...
Blended learning is the integration of classroom face-to-face learning experiences with online learning experiences. The collaborative training format incorporates different modes of training to mirror face to face learning, including live classes via the BigBlueButton and other video conferencing platforms such as WebEx and Zoom, online ...
The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.
D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.
Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]
The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.