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Brewster was a pioneer in photography. He invented an improved stereoscope, [4] which he called "lenticular stereoscope" and which became the first portable 3D-viewing device. [5] He also invented the stereoscopic camera, [6] [7] two types of polarimeters, [8] the polyzonal lens, the lighthouse illuminator, [9] and the kaleidoscope.
Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in ...
A stereo transparency viewer is a type of stereoscope that offers similar advantages, e.g. the View-Master. Disadvantages of stereo cards, slides or any other hard copy or print are that the two images are likely to receive differing wear, scratches and other decay. This results in stereo artifacts when the images are viewed.
Derek Abbott – quantum game theory and Parrondo's games; Susanne Albers – algorithmic game theory and algorithm analysis; Kenneth Arrow – voting theory (Nobel Memorial Prize in Economic Sciences in 1972) Robert Aumann – equilibrium theory (Nobel Memorial Prize in Economic Sciences in 2005) Robert Axelrod – repeated Prisoner's Dilemma
Lloyd Stowell Shapley (/ ˈ ʃ æ p l i /; June 2, 1923 – March 12, 2016) was an American mathematician and Nobel Memorial Prize-winning economist.He contributed to the fields of mathematical economics and especially game theory.
In 1833, an English scientist Charles Wheatstone discovered stereopsis, the component of depth perception that arises due to binocular disparity.Binocular disparity comes from the human eyes having a distance between them: A 3D scene viewed through the left eye creates a slightly different image than the same scene viewed with the right eye, with the head kept in the same position.
He invented the stereoscope, which is an instrument with two eyepieces that displays two photographs of the same location/scene taken at relatively different angles. When observed, separately by each eye, the pairs of images induced a clear sense of depth. [ 35 ]
A stereo disc-cutting head; Using hybrid transformers to matrix between left and right signals and sum and difference signals; Blumlein's binaural experiments began in early 1933, and the first stereo discs were cut later the same year. Much of the development work on this system for cinematic use was completed by 1935.