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[8] [9] The software running Lichess and the design are mostly open source under the AGPL license [10] and other free and non-free licenses. [11] The name Lichess is a "combination of live/light/libre and chess". [12] On February 11, 2015, an official Lichess mobile app was released for Android devices. [13]
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
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Premoving is a feature exclusive to online chess. It is offered by many chess websites, including the Internet Chess Club, the Free Internet Chess Server, Chess.com, and Lichess. Chess.com allows players to make multiple premoves at once. The Internet Chess Club allows one to block players who use premoves.
Chessbase (for PC) is a common program for these purposes amongst professional players, but there are alternatives such as Shane's Chess Information Database (Scid) [14] for Windows, Mac or Linux, Chess Assistant [15] for PC, [16] Gerhard Kalab's Chess PGN Master for Android [17] or Giordano Vicoli's Chess-Studio for iOS. [18]
The Glicko system is a more modern approach, which was invented by Mark Glickman as an improvement of the Elo system. It is used by Chess.com, Free Internet Chess Server and other online chess servers. The Glicko-2 system is a refinement of the original Glicko system and is used by Lichess, Australian Chess Federation and other online websites.
The domain Chess.com was set up in 1995 by Aficionado, a company based in Berkeley, California, to sell Chess Mentor, a chess-tutoring app. [7] In 2005, Internet entrepreneur Erik Allebest and partner Jarom "Jay" Severson, who met as undergraduate students at Brigham Young University, bought the domain name and assembled a team of software ...
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...