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Deception is the act of convincing one or many recipients of untrue information. The person creating the deception knows it to be false while the receiver of the message has a tendency to believe it (although it is not always the case). [1]
Deceiver, Deceivers, The Deceiver or The Deceivers may refer to: Books. Deceiver, a 2010 novel by C. J. Cherryh; The Deceiver, a novel by Frederick Forsyth; The ...
A big lie is one that attempts to trick the victim into believing something major, which will likely be contradicted by some information the victim already possesses, or by their common sense. When the lie is of sufficient magnitude it may succeed, due to the victim's reluctance to believe that an untruth on such a grand scale would indeed be ...
In other words, deception is an interpersonal communication method that required the active participation of both the deceiver and receiver. Buller and Burgoon wanted to emphasize that both the receiver and deceiver are active participants in the deception process.
This is a navigational list of deities exclusively from fictional works, organized primarily by media type then by title of the fiction work, series, franchise or author. . This list does not include deities worshipped by humans in real life that appear in fictional works unless they are distinct enough to be mentioned in a Wikipedia article separate from the articles for the entities they are ...
Curtis and Hart (2020) defined pathological lying as "a persistent, pervasive, and often compulsive pattern of excessive lying behavior that leads to clinically significant impairment of functioning in social, occupational, or other areas; causes marked distress; poses a risk to the self or others; and occurs for longer than 6 months" (p. 63).
Self-deception can be used both to act greater or lesser than one actually is. For example, one can act overconfident to attract a mate or act under-confident to avoid a threat such as a predator. If an individual is capable of concealing their true feelings and intentions well, then it is more likely to successfully deceive others.
Eshu/Eleggua/Legba - One of the primary orishas in Yorùbá religion, patron of roads (especially crossroads), doors, and travelers, as well as a spirit of chaos and trickery. The Fair Folk in many European cultures. Hermes - Messenger of the gods in Greek mythology (or Mercury in Roman mythology), patron of travelers, boundaries and thieves.