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  2. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  3. Tacit collusion - Wikipedia

    en.wikipedia.org/wiki/Tacit_collusion

    Tacit collusion is best understood in the context of a duopoly and the concept of game theory (namely, Nash equilibrium). Let's take an example of two firms A and B, who both play an advertising game over an indefinite number of periods (effectively saying 'infinitely many'). Both of the firms' payoffs are contingent upon their own action, but ...

  4. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [124] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  5. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

  6. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    Hence, their utility in the repeated game is represented by the sum of utilities in the basic games. When the game is infinite, a common model for the utility in the infinitely-repeated game is the limit inferior of mean utility: If the game results in a path of outcomes , where denotes the collective choices of the players at iteration t (t=0 ...

  7. Incentive compatibility - Wikipedia

    en.wikipedia.org/wiki/Incentive_compatibility

    In game theory and economics, a mechanism is called incentive-compatible (IC) [1]: 415 if every participant can achieve their own best outcome by reporting their true preferences. [ 1 ] : 225 [ 2 ] For example, there is incentive compatibility if high-risk clients are better off in identifying themselves as high-risk to insurance firms , who ...

  8. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.

  9. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games.A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]