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Angular Material is a UI component library that implements Material Design in Angular. [41] It provides a collection of reusable components that adhere to Google's Material Design specifications, aiming to offer a consistent user interface across different devices and platforms.
An error-tolerant design (or human-error-tolerant design [1]) is one that does not unduly penalize user or human errors. It is the human equivalent of fault tolerant design that allows equipment to continue functioning in the presence of hardware faults, such as a "limp-in" mode for an automobile electronics unit that would be employed if ...
Phrases used by the tech savvy to mean that a problem is caused entirely by the fault of the user include PEBKAC [8] (an acronym for "problem exists between keyboard and chair"), PEBCAK [9] (an alternative, but similar, acronym for "problem exists between chair and keyboard"), POBCAK (a US government/military acronym for "problem occurs between ...
Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system.It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again.
graph with an example of steps in a failure mode and effects analysis. Failure mode and effects analysis (FMEA; often written with "failure modes" in plural) is the process of reviewing as many components, assemblies, and subsystems as possible to identify potential failure modes in a system and their causes and effects.
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The pop-up notification (or toast, passive pop-up, snackbar, desktop notification, notification bubble, or simply notification) is a graphical control element that communicates certain events to the user without forcing them to react to this notification immediately, unlike conventional pop-up windows. Desktop notifications usually disappear ...
In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."