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  2. Evaluation function - Wikipedia

    en.wikipedia.org/wiki/Evaluation_function

    An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a game tree. [1] Most of the time, the value is either a real number or a quantized integer, often in ...

  3. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    More simply, the Pythagorean formula with exponent 2 follows immediately from two assumptions: that baseball teams win in proportion to their "quality", and that their "quality" is measured by the ratio of their runs scored to their runs allowed. For example, if Team A has scored 50 runs and allowed 40, its quality measure would be 50/40 or 1.25.

  4. Group tournament ranking system - Wikipedia

    en.wikipedia.org/wiki/Group_tournament_ranking...

    In FIBA (basketball)-sanctioned tournaments, where ties are impossible (a game goes into as many extra periods, or overtimes, as necessary to determine a winner), the following method is used: Win = 2 points; Loss = 1 point; Loss by forfeit (team fails to appear for a scheduled game, or withdraws from the court before the end of the game) = 0 ...

  5. Victorious Boxers: Ippo's Road to Glory - Wikipedia

    en.wikipedia.org/wiki/Victorious_Boxers:_Ippo's...

    The developers noted the capacities of the PlayStation 2 allowed them to reproduce the characters of the series accurately. [15] The soundtrack of the game was composed by Takayuki Aihara, Shinji Hosoe and Naoki Tsuchiya. [16] In May 2001, British video game company Empire Interactive announced it would publish the game in Europe and North ...

  6. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  7. Win–loss analytics - Wikipedia

    en.wikipedia.org/wiki/Winloss_analytics

    Win Loss programs typically focus on different elements of the buying process, including gathering buyer feedback on the solution being sold (whether it's a product or service), the buyer's perception of the effectiveness of the sales representative or sales team, buyer perceptions of the selling vendor overall (such as the firm's reputation or ...

  8. Hornets apologize after pretending to give child PS5 and ...

    www.aol.com/sports/hornets-apologize-pretending...

    The Charlotte Hornets organization was apparently visited by three ghosts last night. A day after receiving criticism for a skit in which a child was "given" a PlayStation 5 then had it taken away ...

  9. WinBack 2: Project Poseidon - Wikipedia

    en.wikipedia.org/wiki/WinBack_2:_Project_Poseidon

    WinBack 2: Project Poseidon (ウィンバック 2 Project Poseidon, Winbakku Tsū Purojekuto Posaidon), known in Europe as Operation WinBack 2: Project Poseidon, is a third-person shooter video game and the second game of the WinBack series. It was developed by Cavia and published by Koei for the PlayStation 2 and Xbox game consoles in 2006.