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  2. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  3. Template:Win draw lose totals - Wikipedia

    en.wikipedia.org/wiki/Template:Win_draw_lose_totals

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  4. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  5. Sports rating system - Wikipedia

    en.wikipedia.org/wiki/Sports_rating_system

    Rating systems provide an alternative to traditional sports standings which are based on winloss–tie ratios. College football players in the United States. In the United States, the biggest use of sports ratings systems is to rate NCAA college football teams in Division I FBS, choosing teams to play in the College Football Playoff.

  6. Games behind - Wikipedia

    en.wikipedia.org/wiki/Games_behind

    Essentially, this treats each unplayed game as being a tie (i.e. 1 ⁄ 2 win and a 1 ⁄ 2 loss). In an extreme example, attempting to compare the records of the 2007 New England Patriots (16–0; 1.000 winning percentage) [ 1 ] and the 1972 Detroit Tigers (86–70; .551 winning percentage) [ 2 ] finds that the teams are equivalent on a games ...

  7. Group tournament ranking system - Wikipedia

    en.wikipedia.org/wiki/Group_tournament_ranking...

    In FIBA (basketball)-sanctioned tournaments, where ties are impossible (a game goes into as many extra periods, or overtimes, as necessary to determine a winner), the following method is used: Win = 2 points; Loss = 1 point; Loss by forfeit (team fails to appear for a scheduled game, or withdraws from the court before the end of the game) = 0 ...

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  9. Magic number (sports) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(sports)

    This third formula basically says: Assume Team A loses every remaining game. Calculate how many games team B needs to lose to surpass team A's maximum total by 1. Using the example above and with the same 162-game season, team A has 8 games remaining. The magic number for Team A to win the division is still "5": 58 + 8 − 62 + 1 = 5.