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The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests. [56]
Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. [36] Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions.
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Python 2.6 was released to coincide with Python 3.0, and included some features from that release, as well as a "warnings" mode that highlighted the use of features that were removed in Python 3.0. [ 28 ] [ 10 ] Similarly, Python 2.7 coincided with and included features from Python 3.1, [ 29 ] which was released on June 26, 2009.
Following disagreements between former core developers and the repository owner, a fork known as pygame-ce (Community Edition) was created. [16] There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, Pygame). [17] [18] [19] The community has created many tutorials for Pygame. [20] [21] [22 ...
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
In addition the types size_t and ptrdiff_t are defined in relation to the address size to hold unsigned and signed integers sufficiently large to handle array indices and the difference between pointers. ^d Perl 5 does not have distinct types. Integers, floating point numbers, strings, etc. are all considered "scalars".
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction