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  2. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    In a stricter sense, an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'. [1] The loop will end when it encounters another type of junction (three or five way, for example). Take an edge on a mesh surface for example, say at one end of the edge it connects with three other edges, making ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.

  4. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  6. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Linear Burn mode sums the value in the two layers and subtracts 1. This is the same as inverting each layer, adding them together (as in Linear Dodge), and then inverting the result. Blending with white leaves the image unchanged. Vivid Light: this blend mode combines Color Dodge and Color Burn (rescaled so that neutral colors become middle ...

  7. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Depending on the context, a graph may be defined so as to either allow or disallow the presence of multiple edges (often in concert with allowing or disallowing loops): Where graphs are defined so as to allow multiple edges and loops, a graph without loops or multiple edges is often distinguished from other graphs by calling it a simple graph. [1]

  8. Edge contraction - Wikipedia

    en.wikipedia.org/wiki/Edge_contraction

    Contracting an edge without creating multiple edges. As defined below, an edge contraction operation may result in a graph with multiple edges even if the original graph was a simple graph. [2] However, some authors [3] disallow the creation of multiple edges, so that edge contractions performed on simple graphs always produce simple graphs.

  9. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.