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  2. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    If vectors u and v have direction cosines (α u, β u, γ u) and (α v, β v, γ v) respectively, with an angle θ between them, their units vectors are ^ = + + (+ +) = + + ^ = + + (+ +) = + +. Taking the dot product of these two unit vectors yield, ^ ^ = + + = ⁡, where θ is the angle between the two unit vectors, and is also the angle between u and v.

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Illustration showing how to find the angle between vectors using the dot product Calculating bond angles of a symmetrical tetrahedral molecular geometry using a dot product. In Euclidean space, a Euclidean vector is a geometric object that possesses both a magnitude and a direction. A vector can be pictured as an arrow.

  4. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    The angle between two term frequency vectors cannot be greater than 90°. If the attribute vectors are normalized by subtracting the vector means (e.g., ¯), the measure is called the centered cosine similarity and is equivalent to the Pearson correlation coefficient. For an example of centering,

  5. Spherical law of cosines - Wikipedia

    en.wikipedia.org/wiki/Spherical_law_of_cosines

    Let u, v, and w denote the unit vectors from the center of the sphere to those corners of the triangle. We have u · u = 1, v · w = cos c, u · v = cos a, and u · w = cos b.The vectors u × v and u × w have lengths sin a and sin b respectively and the angle between them is C, so ⁡ ⁡ ⁡ = () = () () = ⁡ ⁡ ⁡

  6. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  7. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The dot product of two unit vectors behaves just oppositely: it is zero when the unit vectors are perpendicular and 1 if the unit vectors are parallel. Unit vectors enable two convenient identities: the dot product of two unit vectors yields the cosine (which may be positive or negative) of the angle between the two unit vectors.

  8. Direction (geometry) - Wikipedia

    en.wikipedia.org/wiki/Direction_(geometry)

    Examples of two 2D direction vectors. A direction is used to represent linear objects such as axes of rotation and normal vectors. A direction may be used as part of the representation of a more complicated object's orientation in physical space (e.g., axis–angle representation). Two airplanes in parallel (and opposite) directions.

  9. Angles between flats - Wikipedia

    en.wikipedia.org/wiki/Angles_between_flats

    To produce accurate principal vectors in computer arithmetic for the full range of the principal angles, the combined technique [10] first compute all principal angles and vectors using the classical cosine-based approach, and then recomputes the principal angles smaller than π /4 and the corresponding principal vectors using the sine-based ...