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  2. Graph operations - Wikipedia

    en.wikipedia.org/wiki/Graph_operations

    graph join: . Graph with all the edges that connect the vertices of the first graph with the vertices of the second graph. It is a commutative operation (for unlabelled graphs); [2] graph products based on the cartesian product of the vertex sets:

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.

  4. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [ 1 ] It was developed by the artist and programmer Manuel Bastioni, [ a ] and was based on his over 15 year experience of 3D graphic projects.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A simple list of vertices, and a set of polygons that point to the vertices it uses. Winged-edge in which each edge points to two vertices, two faces, and the four (clockwise and counterclockwise) edges that touch them. Winged-edge meshes allow constant time traversal of the surface, but with higher storage requirements. Half-edge meshes

  6. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses. Software that fits the Free Software Definition may be more appropriately called free software ; the GNU project in particular objects to their works being referred to as open-source . [ 1 ]

  7. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    In the edge (,) directed from to , the vertices and are called the endpoints of the edge, the tail of the edge and the head of the edge. The edge is said to join x {\displaystyle x} and y {\displaystyle y} and to be incident on x {\displaystyle x} and on y {\displaystyle y} .

  8. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. (More specifically, the edges can form an edge ring and be one side of a face loop .) Usually, the last edge meets again with the first edge, thus forming a loop.

  9. Mixed graph - Wikipedia

    en.wikipedia.org/wiki/Mixed_graph

    This method involves deleting (i.e., removing) an edge or arc and possibly joining the remaining vertices incident to that edge or arc to form one vertex. [4] After deleting an edge e from a mixed graph G = (V, E, A) we obtain the mixed graph (V, E – e, A). We denote this deletion of the edge e by G – e.