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  2. Famicom Disk System - Wikipedia

    en.wikipedia.org/wiki/Famicom_Disk_System

    The device is connected to the Famicom console by plugging its RAM Adapter cartridge into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM Adapter contains 32 kilobytes (KB) of RAM for temporarily caching program data from disk, 8 KB of RAM for tile and sprite data storage, [ 3 ] and an ASIC named the ...

  3. List of Nintendo Entertainment System accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    Famicom Controller The original Famicom controller. Two controllers were permanently attached to the Famicom. The second player's controller included a built in microphone but lacked the "start" and "select" buttons. Nintendo: Family Converter NES/Famicom cartridge adaptor. Honey Bee Family Computer Disk System

  4. Terminator 2 (console) - Wikipedia

    en.wikipedia.org/wiki/Terminator_2_(console)

    The Terminator 2, like most known Famicom clones, was compatible with 60-pin Famicom cartridges (as well as 72-pin NES cartridges, which could be played via an adapter). Original Nintendo games were not popular due to their high prices and poor availability (except for the Game Boy , which was also pirated in these regions after its release).

  5. Datach - Wikipedia

    en.wikipedia.org/wiki/Datach

    The Datach consists of a cartridge connection at its bottom, a central cartridge chamber on its back, with two spring-loaded pins on either side, which are pushed up when the unit is inserted into the Famicom, allowing the game to only be removed when the Datach has been removed from the Famicom. [1]

  6. Nintendo Entertainment System models - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    The Super Famicom was not backward compatible with Famicom games; Nintendo promoted the Famicom Adapter as an alternative method, but the Super Famicom acted more as an AV passthrough device rather than an emulator, with a switch included on it to shift between the Famicom and Super Famicom outputs.

  7. Super Nintendo Entertainment System Game Pak - Wikipedia

    en.wikipedia.org/wiki/Super_Nintendo...

    The Super Nintendo Entertainment System Game Pak is the system's default ROM cartridge medium. It is called Game Pak in most Western regions, [1] and Cassette (カセット, Kasetto) in Japan and parts of Latin America. [2] While the Super NES can address 128 Megabits, [a] only 117.75 Megabits are

  8. Super 8 (video game accessory) - Wikipedia

    en.wikipedia.org/wiki/Super_8_(video_game_accessory)

    The user is able to play any one of the cartridges plugged in the system at a time. [1] SNES games operate identically to their original versions. NES games, however, have their controls revamped for the SNES controller. The Super 8 also plays Super Famicom games, as there are no tabs to block the insertion of the flat back cartridges.

  9. Nintendo Power (cartridge) - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Power_(cartridge)

    The service allowed users to download Super Famicom or Game Boy titles onto a special flash memory cartridge for a lower price than that of a pre-written ROM cartridge. At its launch, the service initially offered only Super Famicom titles. [2] Game Boy titles began being offered on March 1, 2000. [3]