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  2. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    This category entails the sound of footsteps. [3] To make the sound of walking down a staircase, Foley artists stomp their feet on the floor or a much smaller staircase while watching the footage to remain in sync with the actor. Foley studios carry many different types of shoes and several different types of floors to create footstep sounds. [6]

  3. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    When the required sound effect is of a small subject, such as scissors cutting, cloth ripping, or footsteps, the sound effect is best recorded in a studio, under controlled conditions in a process known as Foley. Many sound effects cannot be recorded in a studio, such as explosions, gunfire, and automobile or aircraft maneuvers.

  4. Jack Foley (sound effects artist) - Wikipedia

    en.wikipedia.org/wiki/Jack_Foley_(sound_effects...

    Jack Donovan Foley (April 12, 1891 – November 9, 1967) [2] was an American sound effects artist who was the developer of many sound effect techniques used in filmmaking.He is credited with developing a unique method for performing sound effects live and in synchrony with the picture during a film's post-production.

  5. List of onomatopoeias - Wikipedia

    en.wikipedia.org/wiki/List_of_onomatopoeias

    This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...

  6. List of unexplained sounds - Wikipedia

    en.wikipedia.org/wiki/List_of_unexplained_sounds

    Upsweep is an unidentified sound detected on the American NOAA's equatorial autonomous hydrophone arrays. This sound was present when the Pacific Marine Environmental Laboratory began recording its sound surveillance system, SOSUS, in August 1991. It consists of a long train of narrow-band upsweeping sounds of several seconds in duration each.

  7. IEZA Framework - Wikipedia

    en.wikipedia.org/wiki/IEZA_Framework

    IEZA framework. The IEZA framework is a 2-dimensional framework that describes the auditory environment of video games.It was developed by Sander Huiberts and Richard van Tol at the Utrecht School of the Arts between 2003 and 2008, and it can be used for the analysis and synthesis (conceptual design) of sound in computer games.

  8. Hirokazu Tanaka - Wikipedia

    en.wikipedia.org/wiki/Hirokazu_Tanaka

    The first game Tanaka worked on was Space Firebird (1980), where Tanaka was composer and constructed a new sound chip for particular sound effects. Following this, Tanaka worked on Donkey Kong (1981), providing the sound effects for Mario 's footsteps and jumps.

  9. Walking with Beasts - Wikipedia

    en.wikipedia.org/wiki/Walking_with_Beasts

    The sound design for Walking with Beasts was done by Kenny Clark. Clark and his partner Jovan Ajder began the process by recording foley sound effects, such as footsteps. Then, Clark and Ajder began constructing a sound library through recording their own sounds and contacting web-based FX companies as well as companies around the world.