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Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.
Fliki AI 2022 Released Text-to-video with AI avatars and voices, extensive language and voice support [40] Supports 65+ AI avatars and 2,000+ voices in 70 languages [40] Free plan available, Paid plans starting at $30/month Varies based on subscription 70+ Runway Gen-2 Runway AI 2023 Released Multimodal video generation from text, images, or ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Sora is a text-to-video model developed by OpenAI. The model generates short video clips based on user prompts, and can also extend existing short videos. Sora was released publicly for ChatGPT Plus and ChatGPT Pro users in December 2024. [1] [2]
GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .
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Video Ad Serving Template (VAST) is a specification defined and released by the Interactive Advertising Bureau (IAB) that sets a standard for communication requirements between ad servers and video players in order to present video ads. It is a data structure declared using XML.
An application is imitation learning in robotics. [18] The method is preinstalled in the Scikit-learn library. [19] Goal oriented action planning (GOAP) A method for AI planning in video games similar to the STRIPS planning system. A path is generated through the symbolic states of the game.