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Octopath Traveler [b] is a role-playing video game developed by Square Enix, in collaboration with Acquire. The game was released for the Nintendo Switch in July 2018, for Windows in June 2019, for Stadia in April 2020, for Xbox One in March 2021, and for PlayStation 4 and PlayStation 5 in June 2024.
The game's development was led by key staff in charge of developing the Bravely Default and Octopath Traveler games. It was released on iOS, exclusively on their Apple Arcade service, in 2019 and on Nintendo Switch, Microsoft Windows and PlayStation 4 in 2022.
Octopath Traveler II is a role-playing video game developed by Square Enix and Acquire and published by Square Enix. It is a sequel to Octopath Traveler (2018), and the third entry in the series after the prequel mobile game Octopath Traveler: Champions of the Continent (2020), though it features a new cast of characters and setting separate from prior games.
Octopath Traveler: Champions of the Continent [a] is a free-to-play role-playing video game developed by Acquire and published by Square Enix.The game, which serves as a prequel to the original Octopath Traveler, was released in October 2020 in Japan for Android and iOS, in the West in July 2022 and in December 2023 in Southeast Asia.
A character in Octopath Traveler II, Agnea Bristaru, was designed to be a dancer whose disposition is "cheerful and sunny" to contrast Primrose. Primrose has been criticized for her role in Octopath, with criticism pointed at the conflicting nature of her as a seductress and the sexism and misogyny that her plot is built around. She was also ...
Yasunori Nishiki (西木 康智, Nishiki Yasunori, born July 10, 1985) is a Japanese composer and arranger, best known for his work on the soundtracks for Octopath Traveler and various music video game series developed by Bemani. He is currently a freelance composer, and has since produced soundtracks for both video games and anime.
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Live A Live is a role-playing video game in which the player takes on the role of eight different protagonists through nine scenarios. [1] [2] While each narrative has the same basic mechanics, individual stories have unique gimmicks; these include the use of stealth, a lack of standard battles, or using telepathy to learn new facts to progress the narrative. [3]