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As originally proposed by Google, [11] each CoT prompt included a few Q&A examples. This made it a few-shot prompting technique. However, according to researchers at Google and the University of Tokyo, simply appending the words "Let's think step-by-step", [21] has also proven effective, which makes CoT a zero-shot prompting technique.
The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. [1]
The goal of response prompting is to transfer stimulus control from the prompt to the desired discriminative stimulus. [1] Several response prompting procedures are commonly used in special education research: (a) system of least prompts, (b) most to least prompting, (c) progressive and constant time delay, and (d) simultaneous prompting.
The two types of prompting in a behavior chain are either most to least(MTL) or least to most (LTM). MTL prompting is when the most intrusive prompt is introduced initially and then systematically faded out to least intrusive prompts. This prompting method is mainly used when the task analysis is being taught. [5]
Download as PDF; Printable version; In other projects ... Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in ...
Prompt injection is a family of related computer security exploits carried out by getting a machine learning model which was trained to follow human-given instructions (such as an LLM) to follow instructions provided by a malicious user. This stands in contrast to the intended operation of instruction-following systems, wherein the ML model is ...
2.5.175 Cot-Coum. 2.5.176 Count. ... Download as PDF; Printable version; In other projects ... Click "Show preview" to get a clickable version of that section.
The Game of Life is undecidable, which means that given an initial pattern and a later pattern, no algorithm exists that can tell whether the later pattern is ever going to appear. Given that the Game of Life is Turing-complete, this is a corollary of the halting problem : the problem of determining whether a given program will finish running ...