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  2. Mental abacus - Wikipedia

    en.wikipedia.org/wiki/Mental_abacus

    The abacus system of mental calculation is a system where users mentally visualize an abacus to carry out arithmetical calculations. [1] No physical abacus is used; only the answers are written down. Calculations can be made at great speed in this way.

  3. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    Allowing the "exploding head" case gives yet another solution of the puzzle and introduces the possibility of solving the puzzle (modified and original) in just two questions rather than three. In support of a two-question solution to the puzzle, the authors solve a similar simpler puzzle using just two questions.

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    2 Finger method. Trachtenberg called this the 2 Finger Method. The calculations for finding the fourth digit from the example above are illustrated at right. The arrow from the nine will always point to the digit of the multiplicand directly above the digit of the answer you wish to find, with the other arrows each pointing one digit to the right.

  5. Spiral puzzle - Wikipedia

    en.wikipedia.org/wiki/Spiral_puzzle

    A spiral puzzle is a word puzzle in the form of a spiral. The puzzle is formed of a long chain of letters, which spell out a list of clued words when read in either direction. [1] The solutions to the left are entered in the boxes from 1 to 100. The responses to the right provide another set of words that must be entered from 100 to 1. [2]

  6. Soroban - Wikipedia

    en.wikipedia.org/wiki/Soroban

    A suanpan (top) and a soroban (bottom). The two abaci seen here are of standard size and have thirteen rods each. Another variant of soroban. The soroban is composed of an odd number of columns or rods, each having beads: one separate bead having a value of five, called go-dama (五玉, ごだま, "five-bead") and four beads each having a value of one, called ichi-dama (一玉, いちだま ...

  7. Three cups problem - Wikipedia

    en.wikipedia.org/wiki/Three_cups_problem

    In the beginning position of the problem, one cup is upside-down and the other two are right-side up. The objective is to turn all cups right-side up in no more than six moves, turning over exactly two cups at each move. The solvable (but trivial) version of this puzzle begins with one cup right-side up and two cups upside-down.

  8. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.

  9. Five-room puzzle - Wikipedia

    en.wikipedia.org/wiki/Five-room_puzzle

    The solution line must cross over each "wall" exactly once, where "cross over" means to pass completely from one to the other of the two rooms that are separated by the "wall", or from a room to the area outside the drawing. This precludes "crossing" two walls at the same time by drawing the solution line through the corner at which they meet.