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  2. Gradient method - Wikipedia

    en.wikipedia.org/wiki/Gradient_method

    In optimization, a gradient method is an algorithm to solve problems of the form min x ∈ R n f ( x ) {\displaystyle \min _{x\in \mathbb {R} ^{n}}\;f(x)} with the search directions defined by the gradient of the function at the current point.

  3. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    Gradient descent with momentum remembers the solution update at each iteration, and determines the next update as a linear combination of the gradient and the previous update. For unconstrained quadratic minimization, a theoretical convergence rate bound of the heavy ball method is asymptotically the same as that for the optimal conjugate ...

  4. Wasserstein GAN - Wikipedia

    en.wikipedia.org/wiki/Wasserstein_GAN

    The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space (,,), The generator's strategy set is the set of all probability measures on (,), and the discriminator's strategy set is the set of measurable functions : [,].

  5. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    The curl of the gradient of any continuously twice-differentiable scalar field (i.e., differentiability class) is always the zero vector: =. It can be easily proved by expressing ∇ × ( ∇ φ ) {\displaystyle \nabla \times (\nabla \varphi )} in a Cartesian coordinate system with Schwarz's theorem (also called Clairaut's theorem on equality ...

  6. Gradient - Wikipedia

    en.wikipedia.org/wiki/Gradient

    The gradient of F is then normal to the hypersurface. Similarly, an affine algebraic hypersurface may be defined by an equation F(x 1, ..., x n) = 0, where F is a polynomial. The gradient of F is zero at a singular point of the hypersurface (this is the definition of a singular point). At a non-singular point, it is a nonzero normal vector.

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  8. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    In mathematics, the conjugate gradient method is an algorithm for the numerical solution of particular systems of linear equations, namely those whose matrix is positive-semidefinite. The conjugate gradient method is often implemented as an iterative algorithm , applicable to sparse systems that are too large to be handled by a direct ...

  9. Adjoint state method - Wikipedia

    en.wikipedia.org/wiki/Adjoint_state_method

    By using the dual form of this constraint optimization problem, it can be used to calculate the gradient very fast. A nice property is that the number of computations is independent of the number of parameters for which you want the gradient. The adjoint method is derived from the dual problem [4] and is used e.g. in the Landweber iteration ...