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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms.

  4. List of TCP and UDP port numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_TCP_and_UDP_port...

    The port numbers in the range from 0 to 1023 (0 to 2 10 − 1) are the well-known ports or system ports. [3] They are used by system processes that provide widely used types of network services.

  5. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    A connection with mismatched MTU may work for low-volume data but fail as soon as a host sends a large block of data. For example, with Internet Relay Chat a connecting client might see the initial messages up to and including the initial ping (sent by the server as an anti-spoofing measure), but get no response after that. This is because the ...

  6. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  7. Anycast - Wikipedia

    en.wikipedia.org/wiki/Anycast

    Anycast is a network addressing and routing methodology in which a single IP address is shared by devices (generally servers) in multiple locations. Routers direct packets addressed to this destination to the location nearest the sender, using their normal decision-making algorithms, typically the lowest number of BGP network hops.

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  9. Quality of service - Wikipedia

    en.wikipedia.org/wiki/Quality_of_service

    Quality of service is especially important in networks where the capacity is a limited resource, for example in cellular data communication. A network or protocol that supports QoS may agree on a traffic contract with the application software and reserve capacity in the network nodes, for example during a session establishment phase. During the ...

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