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Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
The Large Binocular Telescope at the Mount Graham International Observatory in Arizona uses two curved mirrors to gather light. An optical telescope gathers and focuses light mainly from the visible part of the electromagnetic spectrum, to create a magnified image for direct visual inspection, to make a photograph, or to collect data through electronic image sensors.
Invented by Albert Nagler and patented in 1979, the Nagler eyepiece is a design optimized for astronomical telescopes to give an ultra-wide field of view (82°) that has good correction for astigmatism and other aberrations. Introduced in 2007, the Ethos is an enhanced ultra-wide field design developed principally by Paul Dellechiaie under ...
A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular ...
A "Y" level. The telescope can be removed and reversed or rotated to remove errors. An autolevel. The Y level or wye level is the oldest and bulkiest of the older style optical instruments. A low-powered telescope is placed in a pair of clamp mounts, and the instrument then leveled using a spirit level, which is mounted parallel to the main ...
In optics, a relay lens is a lens or a group of lenses that receives the image from the objective lens and relays it to the eyepiece. Relay lenses are found in refracting telescopes , endoscopes , and periscopes to optically manipulate the light path , extend the length of the whole optical system , and usually serve the purpose of inverting ...
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...
The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.
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