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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  5. Random map - Wikipedia

    en.wikipedia.org/wiki/Random_map

    Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map. Methods for ...

  6. Mystara - Wikipedia

    en.wikipedia.org/wiki/Mystara

    Mystara originated as a fantasy world developed by Lawrence Schick and Tom Moldvay for their own Dungeons & Dragons game sessions from 1974 to 1976. Their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures.

  7. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...

  8. Dungeon Geomorphs - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Geomorphs

    The Dungeon Geomorphs are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors and rooms.

  9. The Forgotten Realms Atlas - Wikipedia

    en.wikipedia.org/wiki/The_Forgotten_Realms_Atlas

    The Forgotten Realms Atlas is an indexed book which contains three-color maps of the Forgotten Realms. [2] [3] This includes large, small scale regional maps (one inch to two hundred miles), as well as detailed location maps and diagrams of areas including the Moonshae Isles, the Northwest lands near Waterdeep, and the Western Heartlands areas around Cormyr and the Dalelands. [2]