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Image Engine (also known as Image Engine Design Inc.) is a visual effects studio based in Vancouver, BC, that offers a range of services for feature films and television, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects.
Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
Sony Pictures Imageworks was formed in 1992 with five employees to use computers to help plan complicated scenes for live-action films. [5] Located in the former TriStar building, their first work was a previsualization for the 1993 film Striking Distance. [6]
Cinesite (also known as The Cinesite Group) is an independent, multinational business which provides services to the media and entertainment industries.Its head office in London opened for business in 1994, initially offering services in visual effects for film and television, subsequently expanding to include animation.
[10] [11] The commercial version was integrated via plug-ins into several DCC packages including Softimage, Maya, Katana, Cinema4D, and Houdini. Solid Angle SL, the company behind Arnold, was founded in 2009 in Madrid and purchased by Autodesk in early 2016. The acquisition was announced officially on April 18, 2016. [12]
VFX House Cinesite has added Montreal’s L’Atelier Animation to its expanding studio network in Canada and Germany, the company said Wednesday. Terms of the acquisition deal were not disclosed.
Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference. Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. Over the ...
The first production-worthy version is released — Cinema 4D XL V5. 1998 Cinema 4D SE V5 is released. 1999 Cinema 4D GO V5 and Cinema 4D NET are introduced. 2000 Cinema 4D XL V6 is released. BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages. 2001 Cinema 4D ART is introduced.