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  2. Fukuwarai - Wikipedia

    en.wikipedia.org/wiki/Fukuwarai

    Example components for a fukuwarai game: a blank face and a set of facial features Fukuwarai ( 福笑い ) is a Japanese children's game popular during New Year's celebrations . Players are led to a table which has a paper drawing of a human face with no features depicted, and cutouts of several facial features (such as the eyes , eyebrows ...

  3. Atlus - Wikipedia

    en.wikipedia.org/wiki/Atlus

    Atlus and Sega introduced Purikura in February 1995, initially at game arcades, before expanding to other popular culture locations such as fast food shops, train stations, karaoke establishments and bowling alleys. [7] Purikura became a popular form of entertainment among youths across East Asia, laying the foundations for modern selfie culture.

  4. List of traditional Japanese games - Wikipedia

    en.wikipedia.org/wiki/List_of_traditional...

    English. Read; Edit; View history; Tools. ... This is a list of traditional Japanese games. Games. Children's games ... important rules change (free opening) in Japan ...

  5. Japanese popular culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_popular_culture

    Purikura originate from the Japanese video game arcade industry. It was conceived in 1994 by Sasaki Miho, inspired by the popularity of girl photo culture and photo stickers in 1990s Japan. She worked for a Japanese game company, Atlus, where she suggested the idea, but it was initially rejected by her male bosses. [25]

  6. Japanese pop culture in the United States - Wikipedia

    en.wikipedia.org/wiki/Japanese_pop_culture_in...

    There is significant awareness of Japanese popular culture in the United States.The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the United States has increased American awareness of Japanese pop culture, which has had a significant influence on American pop culture, including sequential media and entertainment into the 21st century.

  7. Category:Selfies - Wikipedia

    en.wikipedia.org/wiki/Category:Selfies

    This page was last edited on 19 September 2024, at 15:55 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Japanese mobile phone culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_mobile_phone_culture

    The digital selfie originates from purikura (Japanese shorthand for "print club"), which are Japanese photo sticker booths. [ 24 ] [ 26 ] Video game companies Sega and Atlus introduced the first purikura in February 1995, initially at game arcades , before expanding to other popular culture locations such as fast food shops, train stations ...

  9. Category:Japanese games - Wikipedia

    en.wikipedia.org/wiki/Category:Japanese_games

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