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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  3. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A Sudoku whose regions are not (necessarily) square or rectangular is known as a Jigsaw Sudoku. In particular, an N × N square where N is prime can only be tiled with irregular N -ominoes . For small values of N the number of ways to tile the square (excluding symmetries) has been computed (sequence A172477 in the OEIS ). [ 10 ]

  4. Taking Sudoku Seriously - Wikipedia

    en.wikipedia.org/wiki/Taking_Sudoku_Seriously

    After an introductory chapter on Sudoku and its deductive puzzle-solving techniques [1] (also touching on Euler tours and Hamiltonian cycles), [5] the book has eight more chapters and an epilogue. Chapters two and three discuss Latin squares , the thirty-six officers problem , Leonhard Euler 's incorrect conjecture on Graeco-Latin squares , and ...

  5. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    The world's first live TV Sudoku show, held on July 1, 2005, Sky One. The world's first live TV Sudoku show, Sudoku Live, was a puzzle contest first broadcast on July 1, 2005, on the British pay-television channel Sky One. It was presented by Carol Vorderman. Nine teams of nine players (with one celebrity in each team) representing geographical ...

  6. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    The constraints of Sudoku codes are non-linear: all symbols within a constraint (row, line, sub-grid) must be different from any other symbol within this constraint. Hence there is no all-zero codeword in Sudoku codes. Sudoku codes can be represented by probabilistic graphical model in which they take the form of a low-density parity-check code ...

  7. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing, [3] for the knapsack problem and other combinatorial optimization problems.

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Sudoku graph - Wikipedia

    en.wikipedia.org/wiki/Sudoku_graph

    In the mathematics of Sudoku, the Sudoku graph is an undirected graph whose vertices represent the cells of a (blank) Sudoku puzzle and whose edges represent pairs of cells that belong to the same row, column, or block of the puzzle. The problem of solving a Sudoku puzzle can be represented as precoloring extension on this graph.

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